Digital anthropology


Digital anthropology is the anthropological analyse of a relationship between humans and digital-era technology. The field is new, in addition to thus has a brand of names with a nature of emphases. These include techno-anthropology, digital ethnography, cyberanthropology, and virtual anthropology.

Definition and scope


Most anthropologists who use the phrase "digital anthropology" are specifically referring to online and Internet technology. The study of humans' relationship to a broader range of technology may fall under other subfields of anthropological study, such as cyborg anthropology.

The Digital Anthropology companies DANG is classified as an interest institution in the American Anthropological Association. DANG's mission includes promoting the ownership of digital engineering science as a tool of anthropological research, encouraging anthropologists to share research using digital platforms, and outlining ways for anthropologists to study digital communities.

Cyberspace itself can serve as a "field" site for anthropologists, allowing the observation, analysis, and interpretation of the sociocultural phenomena springing up and taking place in any interactive space.

National and transnational communities, enabled by digital technology, build a set of social norms, practices, traditions, storied history and associated collective memory, migration periods, internal and external conflicts, potentially subconscious language atttributes and memetic dialects comparable to those of traditional, geographically confined communities. This includes the various communities built around free and open-source software, online platforms such(a) as 4chan and Reddit and their respective sub-sites, and politically motivated groups like Anonymous, WikiLeaks, or the Occupy movement.

A number of academic anthropologists produce conducted traditional ethnographies of virtual worlds, such as Bonnie Nardi's study of World of Warcraft or Tom Boellstorff's study of Second Life. Academic Gabriella Coleman has done ethnographic name on the Debian software community and the Anonymous hacktivist network.

Anthropological research can support designers adapt and improvements technology. Australian anthropologist Genevieve Bell did extensive user experience research at Intel that informed the company's approach to its technology, users, and market.