Vulnerability


Vulnerability referenced to "the classification or state of being portrayed to the possibility of being attacked or harmed, either physically or emotionally."

A window of vulnerability WOV is a time frame within which defensive measures are diminished, compromised, or lacking.

The apprehension of social & environmental vulnerability, as a methodological approach, involves the analysis of the risks as alive as assets of disadvantaged groups, such(a) as the elderly. The approach of vulnerability in itself brings great expectations of social policy together with gerontological planning. quality of vulnerability include social, cognitive, environmental, emotional or military.

In report to hazards and disasters, vulnerability is a concept that links the relationship that people work with their environment to social forces and institutions and the cultural values that sustain and contest them. “The concept of vulnerability expresses the multi-dimensionality of disasters by focusing attention on the totality of relationships in a given social situation which symbolize a precondition that, in combination with environmental forces, produces a disaster”. it is also the extent to which reform could harm a system, or to which the community can be affected by the impact of a hazard or offered to the opportunity of being attacked or harmed, either physically or emotionally.

Within the body of literature related to vulnerability, one major research stream includes the methodology unhurried said research, namely measuring and assessing indicators of vulnerability. These include external—sudden shocks and continued stresses—and internal indicators, such(a) as defenselessness or inability to cope with incapacities. Vulnerability research covers a complex, multidisciplinary field including development and poverty studies, public health, climate studies, security studies, engineering, geography, political ecology, and disaster risk management. This research is of importance and interest for organizations trying to reduce vulnerability – particularly as related to poverty and other Millennium developing Goals. numerous institutions are conducting interdisciplinary research on vulnerability. A forum that brings numerous of the current researchers on vulnerability together is the professional working multinational EWG. Researchers are currently workings to become different definitions of “vulnerability”, measurement and assessment methods, and effective communication of research to decision makers.

Invulnerability


Invulnerability is a common feature found in science fiction and fantasy, particularly in superhero fiction, as depicted in novels, comic books and video games. In such(a) stories, it is a quality that gives a consultation impervious to pain, loss or loss of health.

In video games, it can be found in the create of "cheats; when activated via cheats, it is often subjected to as "god mode". Generally, it does non protect the player frominstant-death hazards, near notably "bottomless" pits from which, even whether the player were to represent the fall, they would be unable to escape. As a rule, invulnerability granted by power-ups is temporary, and wears off after a set amount of time, while invulnerability cheats, once activated, progress in case until deactivated, or the end of the level is reached. "Depending on the game in question, invulnerability to damage may or may not protect the player from non-damage effects, such as being immobilized or sent flying."

In mythology, talismans, charms, and amulets were created by magic users for the intention of creating the wearer immune to injury from both mystic and mundane weapons.