Fandom


A fandom is a subculture composed of fans characterized by the feeling of empathy together with camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom in addition to spend a significant portion of their time and power involved with their interest, often as a factor of a social network with specific practices, differentiating fandom-affiliated people from those with only a casual interest.

A fandom can grow around any area of human interest or activity. The included of fan interest can be narrowly defined, focused on something like an individual celebrity, or encompassing entire hobbies, genres or fashions. While this is the now used to apply to groups of people fascinated with any subject, the term has its roots in those with an enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the ownership of the term back as far as 1903.

Many fandoms overlap. There are a number of large conventions that cater to fandom such(a) as film, comics, anime, television shows, cosplay, and the opportunity to buy and sell related merchandise. Annual conventions such as Comic Con International, Wondercon, Dragon Con and New York Comic Con are some of the more alive known and highly attended events that cater to overlapping fandoms.

Organized subculture


Fans of the literary detective Sherlock Holmes are widely considered to draw comprised the first sophisticated fandom, holding public demonstrations of mourning after Holmes was "killed off" in 1893, and creating some of the number one fan fiction as early as approximately 1897 to 1902. external the scope of media, railway enthusiasts are another early fandom with its roots in the late 19th century that began to take in popularity and increasingly organize in the number one decades of the early 20th century.

A wide set of Western advanced organized fannish subcultures originated with science fiction fandom, the community of fans of the science fiction and fantasy genres. Science fiction fandom dates back to the 1930s and keeps organized clubs and associations in numerous cities around the world. Fans have held the annual World Science Fiction Convention since 1939, along with numerous other events regarded and talked separately. year, and has created its own jargon, sometimes called "fanspeak". In addition, the Society for Creative Anachronism, a medievalist re-creation group, has its roots in science fiction fandom. It was founded by members thereof; and many science fiction and fantasy authors such as Marion Zimmer Bradley, Poul Anderson, Randall Garrett, David D. Friedman, and Robert Asprin have been members of the organization.

Media fandom split from science fiction fandom in the early 1970s with a focus on relationships between characters within TV and movie media franchises, such as Star Trek and The Man from U.N.C.L.E.. Fans of these franchises generated creative products like fan art and fan fiction at a time when typical science fiction fandom was focused on critical discussions. The MediaWest convention filed a video room and was instrumental in the emergence of fan vids, or analytic music videos based on a source, in the gradual 1970s. By the mid-1970s, it was possible to meet fans at science fiction conventions who did non read science fiction, but only viewed it on film or TV.

Anime and manga fandom began in the 1970s in Japan. In America, the fandom also began as an offshoot of science fiction fandom, with fans bringing imported copies of Japanese manga to conventions. before anime began to be licensed in the U.S., fans who wanted to get a hold of anime would leak copies of anime movies and subtitle them to exchange with friends in the community, thus marking the start of fansubs. While science fiction and anime grew fandom in media the Grateful Dead subculture that emerged in the late 1960s-early 1970s created a global fandom around hippie culture that would have lasting impacts on society and technology.

Furry fandom quoted to the fandom for fictional anthropomorphic animal characters with human personalities and characteristics. The concept of furry originated at a science fiction convention in 1980, when a drawing of a ingredient of mention from Steve Gallacci's Albedo Anthropomorphics initiated a discussion of anthropomorphic characters in science fiction novels, which in make adjustments to initiated a discussion multinational that met at science fiction and comics conventions.

Additional subjects with significant fandoms include comics, animated cartoons, video games, sports, music, films, television shows, pulp magazines, soap operas, celebrities, and game shows.