Fangame


Fangames are video games that are created by fans. They are usually based on one, or in some cases several, video game titles or franchises. numerous fangames try to clone or remake the original game's design, gameplay together with characters, but it is for equally common for fans to established a unique game using another as a template. Though the set of fangames has always varied, recent advances in data processor engineering and in usable tools, e.g. through open source software, relieve oneself submission devloping high-quality games easier. Fangames can be seen as user-generated content, as part of the retrogaming phenomena & as expression of the remix culture.

Legal issues


Because fangames are developed with a relatively low budget, a fangame is rarely usable on a console system; licensing fees are too prohibitive. However, unlicensed fangames have occasionally featured it onto consoles with a significant homebrew scene, such as the Atari 2600, the NES, SNES, the Game Boy line, Sony's PlayStation, PlayStation 2 and PlayStation Portable, and numerous others.

Some combinedown fangames as copyright infringements. Original copyright holders can an arrangement of parts or elements in a particular form figure or combination. a cease and desist upon fangame projects, as by definition fangames are unauthorized uses of copyrighted property. Many fangames go as far as taking music and graphics directly from the original games.

A notable issue in gradual 2005 involved ] As component of the negotiations, the developers were requested to remove "King's Quest" from the title. Conversely, fan protests for the shutting down of Chrono Resurrection a refine demo of Chrono Trigger in 2004 have yielded no result on Square Enix's action to block the project.

Super Mario 64, No Mario's Sky. Nintendo has also taken down various Pokémon fangames such(a) as "Pokenet" and "Pokémon Uranium".

On a similar note, a Spyro the Dragon fangame, Spyro: Myths Awaken, wasdown by Activision the current owners of the Spyro IP in September 2018 and later became Zera: Myths Awaken with any Activision-owned content being replaced by original content. After this legal action, other fan-made games like Spyro 2: Spring Savanna stopped the development. before in 2007, legal action was also taken by Activision against an open source software named Piano Hero by sending a cease and desist letter, which resulted in a name modify to Synthesia.

In 2021, a lawsuit was filed by that enables the games to be played on advanced platforms such as the Nintendo Switch. Take-Two asserted that they "are well aware that they do not possess the adjustment to copy, adapt, or distribute derivative GTA source code, or the audiovisual elements of the games, and that doing so constitutes copyright infringement", and also alleging that the project has caused "irreparable harm" to the company.

Other times, companies have endorsed fangames. For example, Capcom has featured Peter Sjöstrand's Mega Man 2.5D fangame in their community site more than once. However, Capcom Senior Vice President Christian Svennson has stated that, while they legally can't sanction fangames, they won't proactively go after them either. In 2012, Capcom took Seo Zong Hui's Street Fighter X Mega Man and funded it, promoting it from a simple fangame to an officially licensed freeware Mega Man game.

In 2008, Christian Whitehead created his own game engine, so-called as the Retro Engine, for usage in the Sonic the Hedgehog fangame Retro Sonic. Whitehead developed a proof-of-concept prototype of Sonic the Hedgehog CD running on the Retro Engine and pitched it to Sega. Sega gave their approval, and a full redesign running on Whitehead's engine was released two years later. Whitehead later worked with fellow fan-programmer Simon Thomley to setting mobile remakes of Sonic the Hedgehog and Sonic the Hedgehog 2, and ultimately directed an all-new Sonic the Hedgehog title, Sonic Mania, with a coding team made up of individuals refers for their work in the Sonic the Hedgehog fan community.

2002 in the game engine of . The original game developers, Bethesda Softworks, have precondition project volunteers their approval. The remastering team involves over 70 volunteers in artist, composer, designer, developer, and voice acting roles. In November 2014, the team reported to have finished half of the remaster's environment, over 10,000 new dialogue lines, and three hours of series-inspired soundtrack.

In April 2017, Mig Perez and Jeffrey Montoya released . Konami allows the game to be released with the contingency that the game supports non-profit.