Master System
The Master System is the third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega rank III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and offered enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, as well as Brazil in 1989. A Japanese explanation of the Master System was also launched in 1987, which attribute a few enhancements over the export models as alive as by proxy the original generation III: a built-in FM audio chip, a rapid-fire switch, & a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia as well as Europe.
The original Master System models ownership both cartridges and a an essential or characteristic component of something abstract. of source card-sized format call as Sega Cards. Accessories for the consoles add a light gun and 3D glasses that create with a range of specially designed games. The later Master System II turn removed the card slot, turning it into a strictly cartridge-only system and is incompatible with the 3D glasses.
The Master System was released in competition with the Nintendo Entertainment System NES. Its libraries is smaller and with fewer well-reviewed games than the NES, due in component to Nintendo licensing policies requiring platform exclusivity. Though the Master System had newer, refreshing hardware, it failed to overturn Nintendo's significant market share benefit in Japan and North America. However, it attained significantly greater success in other markets including Europe, Brazil, South Korea and Australia.
The Sega Master System is estimated to relieve oneself sold between 10 and 13 million units worldwide. In addition, Tectoy has sold 8 million licensed Master System variants in Brazil. Retrospective criticism has recognized its role in the developing of the Sega Genesis, and a number of well received games, particularly in PAL including PAL-M regions, but is critical of its limited the treasure of knowledge in the NTSC regions, which were dominated by the NES.