Racing game


Racing games are the video game genre in which a player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations & more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the breed of sports video games.

Sub-genres


Cruis'n, Burnout, Rush, Midnight Club, as well as MotorStorm.

Conversely, many arcade racing games in amusement arcades frequently ownership hydraulic motion simulator arcade cabinets that simulate the look as well as feel of driving or riding a vehicle. For example, a motorbike that the player sits on and moves around to dominance the on-screen action, or a car-like cabinet with seats, steering wheel, pedals and gear stick that moves around in sync with the on-screen action. This has been particularly common for arcade racing games from Sega since the 1980s. However, this can typically only be found in arcade racing games for amusement arcades, rather than arcade-style racing games for home systems.

During the mid-late 2000s there was a trend of new and the Midnight Club series,entries in the Need for Speed series, Initial D series, and the Juiced series. Some arcade-style racing games include the competition between racers by adding weapons that can be used against opponents to unhurried them down or otherwise impede their continue so they can be passed. This is a staple feature in kart racing games such(a) as the Mario Kart series, but this kind of game mechanic also appears in standard, car-based racing games as well. Weapons can range from projectile attacks to traps as well as non-combative items like speed boosts. Weapon-based racing games put games such(a) as Full Auto, Rumble Racing, and Blur.

Simulation style racing games strive to convincingly replicate the handling of an automobile. They often license real cars or racing leagues, but will sometimes usage fantasy cars built to resemble real ones whether unable to acquire an official license for them. Vehicular behavior physics are a key factor in the experience. The rigors of being a fine race driver are normally also referenced such as having to deal with a car's tire given and fuel level. Proper cornering technique and precision racing maneuvers such as trail braking are condition priority in simulation racing games.

Although these racing simulators are specifically built for people with a high grade of driving skill, this is the not uncommon to find aids that can be enabled from the game menu. The most common aids are traction control TC, anti-lock brakes ABS, steering assistance, damage resistance, clutch assistance, and automatic gear changes.

Some of these racing simulators are customizable, as game fans do decoded the tracks, cars, and executable files. Internet communities create grown around the simulators regarded as the near realistic and numerous websites host internet championships. Some of these racing simulators consist of Forza Motorsport, Gran Turismo, Assetto Corsa, Project CARS, Forza Horizon and many more.

Kart racing games have simplified driving mechanics while adding obstacles, unusual track designs and various action elements. Kart racers are also so-called to cast characters known from various platform games or cartoon television series as the drivers of "wacky" vehicles. Kart racing games are a more arcade-like experience than other racing games and usually advertising modes in which player characters can shoot projectiles at one another orpower-ups. Typically, in such games, vehicles come on more alike go-karts, lacking anything along the format of a gear stick and clutch pedal.

While car combat elements date back to earlier titles such as Taito's Crashing Race in 1976, the kart racing subgenre was popularized by Nintendo's Super Mario Kart in 1992 for the Super Nintendo Entertainment System SNES, which spawned the Mario Kart series. The game was slower than other racing games of the time due to hardware limitations, prompting the developers to use a go-kart theme for the game. Since then, over 50 kart racing games have been released, featuring characters ranging from Nicktoons to South Park.

Futuristic racing games are a type of racing game where players use science fiction vehicles, such as sci-fi cars or other sci-fi vehicles, to race against the clock or other vehicles. A number of futuristic racing games may also feature vehicular combat elements.

In the arcades, futuristic racing games date back to the 1980s. The shoot 'em up elements. STUN Runner 1989 by Atari Games offered 3D polygon graphics and lets players to blast other vehicles.

On domestic consoles, futuristic racing games were defined by Nintendo's F-Zero 1990 for the SNES, which spawned the F-Zero series. The PlayStation game Wipeout 1995 by Psygnosis present 3D polygon graphics and spawned the Wipeout series. The F-Zero series subsequently made the transition to 3D polygon graphics with F-Zero X 1998 for the Nintendo 64.