Sonic Rivals 2


Sonic Rivals 2 is the 2007 racing video game, the sequel to the 2006 game Sega Studio USA, for the PlayStation Portable handheld video game console. Sonic Rivals 2 was released across November as living as December 2007.

Gameplay


Sonic Rivals 2 has four main Single Player modes. Story Mode is the main single player mode. Players go through regarded and forwarded separately. of the game's battle modes together with levels to keep on the plot. regarded and identified separately. zone has three acts and a boss, with the exception of thezone. The characters are shared up into four teams, used to refer to every one of two or more people or matters of which has their own story. The game introduces a new mode called Free Play. In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D Sonic fashion. They can also attempt Time Attacking, or finding the ten hidden Chao in the levels. There are no opponents for this mode. This is a first for numerous of the characters featured. In addition, players can also effort the Cup Circuit and Single Event modes. Races and battle can be customized in every aspect, and players can try to throw cards by completing challenges. There are 150 different cards to collect, and used to refer to every one of two or more people or things is tied to aachievement. For example, getting an S generation in Knockout Mode unlocks a card of Mephiles the Dark. The cards themselves contain art from various older Sonic games, and can unlock things such(a) as alternate suits for the characters. Unlike the first game, only one card is needed to unlock a suit; and each character has four suits instead of the original three. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones.

Each stage has three acts and a boss, instead of the original game's two. Acts one and three are races, and act two is always a battle. In the story mode, the races may be substituted with single credit missions such(a) as "Time Attack", "Collect X Rings", and other challenges.stages can be skipped in the story, depending on the character chosen.

Sonic Rivals 2 boasts a new multiplayer "Battle Mode" with six different shape of competition in addition to the main race mode. These modes are also worked into the story. The lengths of the battles can be set though the selection menus. In Knockout, each player starts with three rings. Players must knock all of the rings out of their opponent and then attack them to win. The first player to get the set number of knockouts wins. In Rings Battle, players name a set amount time toas numerous rings as possible. The player with the near rings at the end of the time limit wins.

Capture the Chao is a Sonic themed version of Capture the Flag. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. In Laps Race, the first player to prepare a set number of laps around the track wins. King of the Hill has an Omochao stationed at the top of the level with a light beam. Players earn points by simply standing under it. The first player to receive the set number of points wins. names is a Sonic themed cross between Hot Potato and Tag. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by attacking the other player. The first player to have their time limit expire loses.

Sonic Rivals 2 qualifications eight playable characters, including all five characters from the previous title. All characters use Homing Attack and Spin Dash to conduct through the levels. Collecting Rings or destroying enemies will also fill the Signature Meter; when the meter is full, players can ownership a character-specific Signature Move to gain an advantage. For example, Shadow's "Chaos Control" move has the ability to gradual down the other player's movement for a few seconds.

The character roster is split into teams of two Sonic and Tails; Shadow and Metal Sonic; Silver and Espio; Knuckles and Rouge, with each team having its own story campaign that tells the events of the game's story from their perspective.