Sonic X-treme


Sonic X-treme was the platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was mentioned as the number one fully 3D Sonic the Hedgehog game, taking Sonic into the 3D era of video games, as well as the number one original Sonic game for the Sega Saturn. The storyline followed Sonic on his journey to stop Dr. Robotnik from stealing six magic rings from Tiara B. & her father.

X-treme was conceived as a side-scrolling platform game for the Sega Genesis to succeed Sonic & Knuckles 1994. developing shifted to the 32X and then the Saturn and Windows, and the game was redesigned as a 3D platform game for the 1996 holiday season. The plan was disrupted by organization politics, an unfavorable visit by Japanese Sega executives, and obstacles with the game engines subjected for use, including one from Sonic Team for Nights into Dreams. Amid increasing pressure and declining morale, designer Chris Senn and programmer Chris Coffin became ill, prompting producer Mike Wallis to cancel the game. A film tie-in with Metro-Goldwyn-Mayer was also canceled.

In place of X-treme, Sega released a port of the Genesis game Sonic 3D Blast, but did non release an original 3D Sonic platform game until Sonic Adventure for the Dreamcast in 1998. The cancellation is considered an important factor in the Saturn's commercial failure, as it left the system with no original Sonic platform game. Elements similar to those in X-treme appeared in later games, such(a) as Sonic Lost World 2013.

Canceled film


In August 1994, Sega of America signed a deal with Metro-Goldwyn-Mayer and Trilogy Entertainment to produce a live-action animated film based on Sonic the Hedgehog and tie into Sonic X-treme. In May 1995, screenwriter Richard Jeffries pitched a treatment to Sega titled Sonic: Wonders of the World. The treatment saw Sonic and Dr Robotnik escaping from Sonic X-treme into the real world. The film was canceled as none of the corporation could come to an agreement.