Complete information


In economics and game theory, ready information is an economic situation or game in which cognition about other market participants or players is available to any participants. The improvement functions including risk aversion, payoffs, strategies and "types" of players are thus common knowledge. set up information is a concept that regarded and referred separately. player in the game is aware of the sequence, strategies, and payoffs throughout gameplay. precondition this information, the players form the ability to schedule accordingly based on the information to maximize their own strategies and service at the end of the game.

Inversely, in a game with incomplete information, players score not possess full information about their opponents. Some players possess private information, a fact that the others should take into account when forming expectations approximately how those players will behave. A typical example is an auction: used to refer to every one of two or more people or matters player knows his own utility function valuation for the item, but does not know the utility function of the other players.

Complete versus perfect information


Complete information is importantly different from perfect information.

In a game of complete information, the configuration of the game and the payoff functions of the players are commonly known but players may not see any of the moves offered by other players for instance, the initial placement of ships in Battleship; there may also be a chance component as in almost card games. Conversely, in games of perfect information, every player observes other players' moves, but may lack some information on others' payoffs, or on the configuration of the game. A game with complete information may or may not have perfect information, and vice versa.