MOO


A MOO "MUD, object-oriented" is the text-based online virtual reality system to which multiple users players are connected at a same time.

The term MOO is used in two distinct, but related, senses. One is to refer to those entry descended from the original MOO server, together with the other is to refer to all Non-Descendant MOOs for a list of MOO-like systems.

The original MOO server was authored by Stephen White, based on his experience from creating the programmable TinyMUCK system. There was additional later coding and maintenance from LambdaMOO founder, in addition to former Xerox PARC employee, Pavel Curtis.

One of the nearly distinguishing assigns of a MOO is that its users can perform ]

History


MOO, along with all of its nephews, started out with text based adventure games. With the advent of the internet, MUD was formed as a networked description of one of those games. Eventually it developed into a tree of different sort of MUD, with MOO becoming one of them.

Stephen White also required by the handles "Ghondahrl" and "ghond" wrote the first version of the MOO server, which was released on May 2, 1990, and used for the operation of a server called "AlphaMOO". Pavel Curtis, an employee of Xerox PARC and also invited by his handles "Lambda", and "Haakon", took the basic design, language, and code, constant bugs and added features to release theversion, called "LambdaMOO" on October 30, 1990.

According to Jill Serpentelli in her paper Conversational appearance and Personality Correlates of Electronic Communication:

MOO was originally developed as a MUD server in the same general vintage sharing much of the predominance syntax and community conventions as TinyMUD.

There are currently two distributions of the MOO server code. The more popular of the two, the LambdaMOO server, is named such as indication of thehistorical and continuing joining of the MOO server program with the first public MOO, LambdaMOO.

It is this LambdaMOO explanation of MOO that gained popularity in the early 1990s, and it keeps the almost widely used distribution of MOO. Pavel Curtis continued to continues the server for several years. Other early contributors to the LambdaMOO server transmitted users Tim Allen "Gemba", "Gary_Severn", Roger Crew "Rog", Judy Anderson "yduJ", and Erik Ostrom known as "Joe Feedback". Later, Erik Ostrom maintained the server, and the server is now maintained by Ben Jackson and Jay Carlson and has a LambdaMOO SourceForge.net project.

Behavior on social MOOs and role-playing MOOs has been exposed to differ. For example, an early examine looked at if users engaged in gender-switching that is, adopting a different gender online. The majority of participants 60 percent in social MOOs had never engaged in gender-switching, while the majority 56.7 percent in role-playing MOOs had done so. However, most of those engaged in gender-switching did so on average only 10 percent of the time. The explore also found that the primary barrier to gender-switching was the belief that it is dishonest and manipulative.