MUD


A MUD ; originally multi-user dungeon, with later variants multi-user dimension as well as multi-user domain is the real-time virtual world, normally text-based or storyboarded. MUDs office elements of role-playing games, hack together with slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with used to refer to every one of two or more people or things other and the world by typing commands that resemble a natural language.

Traditional MUDs implement a role-playing video game line in a fantasy world populated by fictional races and monsters, with players choosing classes in layout to produce specific skills or powers. The objective of this sort of game is to slay monsters, discussing a fantasy world, set up quests, go on adventures, make a story by roleplaying, and proceed the created character. many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.

Such fantasy environments for MUDs are common, while many others have educational purposes, while others are purely chat environments, and the flexible nature of many MUD servers leads to their occasional use in areas ranging from computer science research to geoinformatics to medical informatics to analytical chemistry. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and economics. At one time, there was interest from the United States military in using them for teleconferencing.

Most MUDs are run as hobbies and are free to play; some may accept donations or permit players to purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via specifics telnet clients, or specialized MUD clients, which are intentional to updating the user experience. Numerous games are mentioned at various web portals, such(a) as The Mud Connector.

The history of sophisticated and/or players such(a) as Raph Koster, Brad McQuaid, Matt Firor, and Brian Green or were involved with early MUDs like Mark Jacobs and J. Todd Coleman.

Gameplay


The typical MUD will describe to the player the room or area they are standing in, listing the objects, players and non-player characters NPCs in the area, as well as all of the exits. To carry out a task the player would enter a text dominance such as take apple or attack dragon. Movement around the game environment is loosely accomplished by entering the sources or an abbreviation of it in which the player wishes to move, for example typing north or just n would cause the player to exit the current area via the path to the north.

MUD clients are computer application that make the MUD telnet interface more accessible to users, with features such as syntax highlighting, keyboard macros, and link assistance. Prominent clients put TinyTalk, TinyFugue, TinTin++, and zMUD.