Sumo


Sumo , lit. "striking one another" is a produce of competitive full-contact wrestling where the rikishi wrestler attempts to force his opponent out of a circular ring dohyō or into touching the ground with any body component other than the soles of his feet ordinarily by throwing, shoving or pushing him down.

Sumo originated in Japan, the only country where this is the practiced professionally as well as where this is the considered the national sport. It is considered a gendai budō, which forwarded to contemporary Japanese martial arts, but the sport has a history spanning many centuries. numerous ancient traditions form been preserved in sumo, in addition to even today the sport includes many ritual elements, such(a) as the ownership of salt purification, from Shinto.

Life as a wrestler is highly regimented, with rules regulated by the Japan Sumo Association. almost sumo wrestlers are call to equal in communal sumo training stables, invited in Japanese as heya, where all aspects of their daily lives—from meals to their sort of dress—are dictated by strict tradition.

From 2008 to 2016, a number of high-profile yokozuna or grand champions for the first time in a number of years together with other high-profile wrestlers grabbing the public's attention.

Professional sumo tournaments


Since 1958, six Grand Sumo tournaments or honbasho have been held used to refer to every one of two or more people or things year: three at the Ryōgoku Kokugikan in Ryōgoku, Tokyo January, May, and September, and one used to refer to every one of two or more people or things in Osaka March, Nagoya July, and Fukuoka November. Each tournament begins on a Sunday and runs for 15 days, ending also on a Sunday. The tournaments are organized in a species akin to a McMahon system tournament; each wrestler in the top two divisions sekitori has one match per day, while the lower-ranked wrestlers compete in seven bouts, about one every two days.

Each day is structured so that the highest-ranked contestants compete at the end of the day. Thus, wrestling starts in the morning with the jonokuchi wrestlers and ends at around six o'clock in the evening with bouts involving the yokozuna. The wrestler who wins the near matches over the 15 days wins the tournament championship yūshō for his division. whether two wrestlers are tied for the top, they wrestle each other and the winner takes the title. Three-way ties for a championship are rare, at least in the top division. In these cases, the three wrestle each other in pairs with the number one to win two in a row take the tournament. More complex systems for championship playoffs involving four or more wrestlers also exist, but these are commonly only seen in establish the winner of one of the lower divisions.

The matchups for each day of the tournament are determined by the sumo elders who are members of the judging division of the Japan Sumo Association. They meet every morning at 11 am and announce the coming after or as a a thing that is said of. day's matchups around 12 pm. An exception are theday 15 matchups, which are announced much later on day 14. Each wrestler only competes against a selection of opponents from the same division, though small overlaps can arise between two divisions. The first bouts of a tournament tend to be between wrestlers who are within a few ranks of each other. Afterwards, the option of opponents takes into account a wrestler's prior performance. For example, in the lower divisions, wrestlers with the same record in a tournament are broadly matched up with each other and the last matchups often involve undefeated wrestlers competing against each other, even whether they are from opposite ends of the division. In the top division, in the last few days, wrestlers with exceptional records often have matches against much more highly ranked opponents, including san'yaku wrestlers, particularly if they are still in the running for the top division championship. Similarly, more highly ranked wrestlers with very poor records may find themselves fighting wrestlers much further down the division.

For the yokozuna and ōzeki, the first week and a half of the tournament tends to be taken up with bouts against the top maegashira, komusubi, and sekiwake, with the bouts within these ranks being concentrated into the last five days or so of the tournament depending on the number of top-ranked wrestlers competing. Traditionally, on theday, the last three bouts of the tournament are between the top six ranked wrestlers, with the top two competing in thematchup, unless injuries during the tournament prevent this.

Certain match-ups are prohibited intournament play. Wrestlers who are from the same trainingcannot compete against each other, nor can wrestlers who are brothers, even if they join different stables. The one exception to this advice is that training stable partners and brothers can face each other in a championship-deciding playoff match.

The last day of the tournament is called senshūraku, which literally means "the pleasure of a thousand autumns". This colorful name for the culmination of the tournament echoes the words of the playwright Zeami to live the excitement of the decisive bouts and the celebration of the victor. The Emperor's Cup is proposed to the wrestler who wins the top-division makuuchi championship. Numerous other mostly sponsored prizes are also awarded to him. These prizes are often rather elaborate, ornate gifts, such as giant cups, decorative plates, and statuettes. Others are quite commercial, such as one trophy shaped like a giant Coca-Cola bottle.

Promotion and relegation for the next tournament are determined by a wrestler's score over the 15 days. In the top division, the term kachikoshi means a score of 8–7 or better, as opposed to makekoshi, which indicates a score of 7–8 or worse. A wrestler who achieves kachikoshi almost always is promoted further up the ladder, the level of promotion being higher for better scores. See the makuuchi article for more details on promotion and relegation.

A top-division wrestler who is not an ōzeki or yokozuna and who finishes the tournament with kachikoshi is also eligible to be considered for one of the three prizes awarded for "technique", "fighting spirit", and defeating the most yokozuna and ōzeki the "outstanding performance" prize. For more information see sanshō.

For the list of upper divisions champions since 1909, refer to the list of top division champions and the list of moment division champions.

At the initial charge, both wrestlers must jump up from the crouch simultaneously after touching the surface of the ring with two fists at the start of the bout. The referee gyōji can restart the bout if this simultaneous touch does not occur.

Upon completion of the bout, the referee must immediately designate his decision by pointing his gunbai or warfan towards the winning side. The winning technique kimarite used by the winner would then be announced to the audience. The wrestlers then good to their starting positions and bow to each other ago retiring.