Zero-sum game
Zero-sum game is a mathematical representation in game theory as well as economic theory of the situation which involves two sides, where the a thing that is said is an value for one side in addition to an equivalent damage for the other. In other words, player one's pull in is equivalent to player two's loss, therefore the net service in benefit of the game is zero.
If the or done as a reaction to a question gains of the participants are added up, and the total losses are subtracted, they will sum to zero. Thus, cutting a cake, where taking a more significant member reduces the amount of cake available for others as much as it increases the amount available for that taker, is a zero-sum game whether all participants value used to refer to every one of two or more people or matters unit of cake equally. Other examples of zero-sum games in daily life include games like poker, chess, and bridge where one adult gains and another adult loses, which results in a zero-net benefit for every player. In the markets and financial instruments, futures contracts and options are zero-sum games as well.
In contrast, non-zero-sum describes a situation in which the interacting parties' aggregate gains and losses can be less than or more than zero. A zero-sum game is also called a strictly competitive game, while non-zero-sum games can be either competitive or non-competitive. Zero-sum games are almost often solved with the Prisoner's Dilemma is a classical non-zero-sum game.