PlayStation 4


The PlayStation 4 PS4 is the home video game console developed by Sony computer Entertainment. Announced as a successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America as alive as Australia, & on February 22, 2014 in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.

Moving away from the more complex controller was also redesigned and modernizing over the PlayStation 3, with improved buttons and analog sticks, and an integrated touchpad among other changes. The console also remains HDR10 High-dynamic-range video and playback of 4K resolution multimedia.

The PlayStation 4 was released to critical acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing independent game development, and for not establish the restrictive digital rights management schemes like those originally announced by Microsoft for the Xbox One. Critics and third-party studios, before its launch, also praised the capabilities of the PlayStation 4 in comparison to its competitors; developers intended the performance difference between the console and Xbox One as "significant" and "obvious". Heightened demand also helped Sony top global console sales. By October 2019, PS4 became the second-best-selling domestic game console of any time, late the PlayStation 2.

On September 7, 2016, Sony unveiled the PlayStation 4 Slim, a smaller relation of the console; and a high-end explanation called the PlayStation 4 Pro, which qualities an upgraded GPU and a higher CPU clock rate to support enhanced performance and 4K resolution in supported games.

Its successor, the PlayStation 5, was released in November 2020, with Sony discontinuing in Japan any PlayStation 4 models except the Slim version in January 2021, with it still being offered in Western markets coming after or as a result of. their a thing that is caused or introduced by something else of 3-year support of PS4.

Hardware


The engineering in the PlayStation 4 is similar to the hardware found in advanced personal computers. This familiarity is designed to have it easier and less expensive for game studios to introducing games for the PS4.

"[We] draw not built an APU quite like that for anyone else in the market. it is for by far the most powerful APU we have built to date".

- John Taylor, AMD

The PlayStation 4 uses an quad-core TFLOPS. The system's GDDR5 memory is capable of running at a maximum clock frequency of 2.75 GHz 5500 MT/s and has a maximum memory bandwidth of 176 GB/s. The console contains 8 GB of GDDR5 memory, 16 times the amount of RAM found in the PS3 and is expected to supply the console considerable longevity. It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay. These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode. The console also contains an audio module, which can support in-game chat as alive as "a very large number" of audio streams for usage in-game. All PlayStation 4 models support high dynamic range HDR color profiles.

Its read-only optical drive is capable of reading Blu-ray Discs at speeds of up to three times that of its predecessor. The console attribute a hardware on-the-fly zlib decompression module. The original PS4 model supports up to 1080p and 1080i video standards, while the Pro model supports 4K resolution. The console includes a 500 gigabyte tough drive for additional storage, which can be upgraded by the user. System Software 4.50, which was released on March 9, 2017, enabled the use of external USB tough drives up to 8 TB for additional storage.

The PlayStation 4 features PlayStation Camera, a motion detection digital camera device number one introduced on the PS3. A mono headset, which can be plugged into the DualShock 4, is bundled with the system. Audio/video output options add HDMI TV and optical S/PDIF audio. The console does non have an analog audio/video output.

The PS4 features a "Rest mode" feature. This places the console in a low-power state, while allowing users to immediately resume their game or app once the console is awoken. The console also is professionals to download content such(a) as game and OS updates while it is in this state.

The DualShock 4 is PlayStation 4's primary controller; it maintains a similar outline to preceding iterations of the DualShock series, but with additional features and an arrangement of parts or elements in a specific form figure or combination. refinements. Among other tweaks, the caps of the analog sticks were precondition a concave design similar to the Xbox 360 controller, the race of the triggers and shoulder buttons were refined, the D-pad buttons were condition a steeper downward angle to afford a resting space in the center for the user's thumb, and the hand grips were made thicker and given microtexturing to improve their feel.

A major addition to the DualShock 4 is a touchpad; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a button. The "Start" and "Select" buttons were replaced by "Options" and "Share" buttons; the latter is intentional to allow access to the PlayStation 4's social features including streaming, video recording, and screenshot tools. The DualShock 4 is powered by a non-removable, rechargeable lithium-ion battery, which can be charged using its micro USB connector. The controller also features an internal speaker, and a headphone jack for headsets or headphones; the console is bundled with a pair of headset earbuds.

The controller's motion tracking system is more sensitive than those of the PlayStation 3's controllers. An LED "light bar" was additionally added to the front of the controller; it is designed to allow the PlayStation Camera accessory to further track its motion, but can also be used to provide visual effects and feedback within games such as, for instance, reflecting a player's low health by turning red.

Although the PS4 and DualShock 4 keep on to use Bluetooth for wireless connectivity, the console is incompatible with PlayStation 3 controllers. An exception are the PlayStation Move motion controllers originally released for PS3, which are officially supported for use with the PlayStation Camera. In October 2013, Shuhei Yoshida stated on Twitter that the DualShock 4 would support "basic functions" when attached to a PC. In August 2016, Sony unveiled an official USB wireless adapter for the DualShock 4, enabling use of all of the controller's functionality on PC. In December 2016, Valve's Steam platform was updated to provide support and controller customization functionality for DualShock 4, through existing APIs for the Steam Controller.

A revision of the DualShock 4 was released alongside the "Slim" and Pro models in 2016, and is bundled with these systems. It is largely identical to the original model, apart from that the touchpad now contains a "stripe" along the top which the light bar's LED can shine through, and the controller cannon-wirelessly when connected to the console over USB.

The PlayStation Camera is an optional field of view. The dual camera setup enable for different modes of operation, depending on the initiated and running application. The two cameras can be used together for depth-sensing of its surrounding objects in its field of vision. Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking.

PlayStation Camera also features a four-channel microphone array, which allows reduce unwanted background noise and can be used for voice commands. With the PlayStation Camera connected, different users can automatically log-on to the system via face detection.

PlayStation VR is a virtual reality system for PlayStation 4; it consists of a headset, which features a 1080p display panel, LED lights on the headset that are used by PlayStation Camera to track its motion, and a sources box that processes 3D audio effects, as well as video output to the outside display either simulcasting the player's VR perspective, or providing an asymmetrical secondary perspective. PlayStation VR can also be used with PlayStation move motion controllers.