Xbox One


The Xbox One is a Xbox series of video game consoles. It was first released in North America, parts of Europe, Australia, as alive as South America in November 2013 together with in Japan, China, and other European countries in September 2014. it is for the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the relieve oneself "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Switch.

Moving away from its predecessor's PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD Accelerated Processing Unit APU built around the x86-64 instruction set. Xbox One's controller was redesigned over the Xbox 360's, with a redesigned body, D-pad, and triggers capable of delivering directional haptic feedback. The console places an increased emphasis on cloud computing, as alive as social networking features and the ability to record and share video clips or screenshots from gameplay or livestream directly to streaming services such(a) as Mixer and Twitch. Games can also be played off-console via a local area network on supported Windows 10 devices. The console can play Blu-ray Disc, and overlay survive television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide. The console optionally transmitted a redesigned Kinect sensor, marketed as the "Kinect 2.0", providing reclassification motion tracking and voice recognition.

The Xbox One received positive reviews for its refined controller design, multimedia features, and voice navigation. Its quieter and cooler array was praised for making the console more reliable than its predecessor at launch, but the console was loosely criticized for running games at a technically lower graphical level than the PlayStation 4. Its original user interface was panned for being nonintuitive, although changes presented to it and other aspects of the console's software post-launch received a positive reception. Its Kinect received praise for its improvements motion-tracking accuracy, its face recognition logins, and its voice commands.

The original Xbox One service example was succeeded by the Xbox One S in 2016, which has a smaller realize factor and help for Xbox One X, was unveiled in June 2017 and released in November; it features upgraded hardware standards and help for rendering games at 4K resolution. The system was succeeded by the Xbox Series X and Series S consoles, which launched on November 10, 2020. Production of any Xbox One consoles ceased at the end of 2020.

Hardware


The original Xbox One's exterior casing consists of a two-tone "liquid black" finish; with half finished in a matte grey, and the other in a glossier black. The matte side of the top of the console consists of a large air vent. The an arrangement of parts or elements in a specific form figure or combination. was returned to evoke a more entertainment-oriented and simplified look than preceding iterations of the console; among other changes, the LED rings used by Xbox 360 are replaced by a glowing white Xbox logo used tothe system's status to the user. Due to the overall ventilation design of the console, the original Xbox One is intentional to only sit horizontally.

Xbox One S utilizes a refreshed relation of this design, with a issue that is 40% smaller in size and retains vertical orientation with a stand. The main Xbox One S SKU is colored in an entirely matte "Robot White" finish, with half of the console adorned with machined holes, and a visible circular vent on top of the console's adjusting half. It utilizes push-button direction rather than capacitive keys, the side USB port and controller sync button were moved to the front of the console, and its power supply is integrated into the console's casing rather than sitting externally plugging directly into an outlet rather than using an external "brick".

The Xbox One is powered by an 28nm process. The memory subsystem also features an additional 32 MB of "embedded static" RAM, or alpha transparency blending. The system includes a non-replaceable USB 3.0 and realize a capacity of at least 256 GB.

It was presents that 3 GB of RAM would be reserved for the operating system and DirectX 11.2 as the console's MHz providing an estimated peak theoretical power of 1.31 TFLOPS. For networking, Xbox One continues Gigabit Ethernet, 802.11n wireless, and Wi-Fi Direct.

"We purposefully did not target the highest-end graphics. We targeted more as a broad entertainment play and did it in an intelligent way."

—Greg Williams, GM of Xbox silicon development

The original Xbox One supports .

Xbox One S additionally supports 2160p 4K resolution video output, and high dynamic range HDR color using HDR10 with a future update to include Dolby Vision HDR support for streaming video. 4K video can be played from supported streaming services and Ultra HD Blu-ray Disc, however, since Xbox One S is a first-generation Ultra HD Blu-ray player, it cannot output the dynamic HDR10+ or Dolby Vision metadata from a disc encoded with either or both formats such discs play only in standards HDR10. Games are upscaled from 1080p resolution, and are non rendered at 4K. The GPU on Xbox One S has a higher clock speed and ESRAM bandwidth than the original model, which can provide some performance improvements on games with dynamic resolution scaling DRS or uncapped frame rates.

The console can monitor its internal temperature and adjust accordingly to prevent overheating; alongside increasing fan speed, extra measures can be taken, including forcing the hardware to run in a lower energy state—a feature that was not present on Xbox 360. Restricting power consumption lowers maximum performance, but the setting would be intended as a last resort to prevent permanent hardware damage.

The Xbox Wireless Controller maintains the overall layout found in the Xbox 360's controller, but with various refinements to its form. Among its reorganize include a smoother form, textured analog sticks, a four-way directional pad, and redesigned triggers and shoulder buttons with a curved line for ergonomics. "Menu" and "View" buttons have replaced the Start and Back buttons. each trigger features independent rumble motors called "Impulse Triggers", which provides developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the a body or process by which energy or a particular component enters a system. of an incoming hit. The controller also contains light emitters that let it to be tracked and paired using the Kinect sensor, and to detect when it's not being held to automatically enter a low-power state. An updated revision of the controller was released in June 2015, which includes a 3.5-millimeter headphone jack and other minor changes. A third revision was introduced alongside and first bundled with Xbox One S, with textured grips and Bluetooth support.

The Xbox Wireless Controller includes a micro USB port; when attached via a micro-USB cable, the controller can operate without battery power and can charge remotely, and is supported on computers running Windows 7 or later with drivers. The Xbox One Wireless Adapter accessory permits wireless use of Xbox One controllers on Windows computers also running Windows 7 or later.

The Elite Wireless Controller was released in October 2015. It was described and marketed as "an elite controller for the elite gamer", containing interchangeable parts, "hair trigger locks" for the triggers that let users to reduce the amount of distance they must be pressed to register a press, and software for remapping buttons.

In May 2018, Microsoft announced the Xbox Adaptive Controller—a special controller designed for users with disabilities. It features two large dome-like buttons, and a series of connectors corresponding to standard Xbox controller buttons—which are used to attach specific types of buttons and other assertive peripherals. The controller can also be used in conjunction with Copilot—a feature introduced in 2017 that allows multiple controllers to be used in tandem on behalf of a single player.

As of the November 2018 update, developers may now optionally allow their titles to support computer mice and keyboards as input. Microsoft also unveiled an exclusive partnership with Razer Inc. to produce a specific line of Xbox-optimized keyboard and mice peripherals, with Xbox system keys and support for Razer's Chroma LED lighting platform.

The Kinect 2.0, an updated natural user interface sensor, was redesigned and recreated to provide motion-tracking and voice commands for the Xbox One.

Kinect 2.0 features a wide-angle time-f-flight camera and a 1080p camera, in comparison to the VGA resolution of the Xbox 360 version, and processes 2GB of data perto map its environment. Kinect 2.0 has an improved accuracy over its predecessor; it can track up to 6 people simultaneously, referred to as "skeletons", perform heart rate tracking, track controller gestures, and read QR codes to redeem Xbox cost gift cards. By default, voice recognition is active at any times, so the console can receive voice commands from the user, even when the console is in sleep mode. this is the possible to wake the console with a command, although frameworks are available to modify which individual Kinect functions are active.