Sonic Generations


Sonic Generations is a 2011 platform game developed by Sonic Team as alive as published by Sega for the PlayStation 3, Xbox 360, Nintendo 3DS and Windows. submission in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they produce an alliance with their past selves. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed 2008 and Sonic Colors 2010.

Development of Sonic Generations began coming after or as a result of. the completion of Unleashed. Sonic Team sought to re-imagine the near popular aspects of the franchise in high-definition, and developed the game using the Hedgehog Engine. each location and numerous bosses in the game are previously seen in an earlier programs in the series, with the game including numerous other references to past entries. Devil's Details and Dimps helped relieve oneself the Windows and 3DS versions, respectively. The Windows description is described for its active modding scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game.

The game received positive reviews from critics and was a commercial success, selling 1.85 million copies by May 2012. Reviewers found its visuals, audio, and gameplay to be highlights, and called it a advantage tribute to the franchise. It also received some criticism, mostly for its occasional frame rate and a body or process by which power to direct or imposing or a particular element enters a system. problems. Reception to the 3DS report was mixed; reviewers criticized its short length and design, and deemed it worse than Dimps' preceding Sonic games. The Classic iteration of Sonic exposed in the game has continued to defecate appearances throughout the franchise.

Reception


The console and PC list of paraphrases of Sonic Generations received "generally favorable reviews", according to review aggregator Metacritic. The game was also successful commercially, selling 1.85 million copies worldwide across all platforms by May 2012.

The game's presentation was alive received. Nathan Meunier of GameSpot called the graphics arguably the best of the series, praising the portion put into recreating each level; this result was echoed by Tim Turi of Game Informer. Jack DeVries and Brian Altano of IGN offered similar praise for the visuals, and subjected its remixed tracks as "cool" and its sound effects as "spot on". Tom Bramwell of Eurogamer felt Sonic Generations was a worthy tribute to the Sonic franchise, though he still considered the franchise's preceding entry, Sonic Colors, to be better.

The gameplay was also positively received; critics praised its level ordering and replay value. Bob Mackey of 1UP.com appreciated the variation between each level and their challenges and letting the playerthe levels they would like to play. DeVries and Altano considered the "classic"-style gameplay to be a successful revival of the 1990s Sonic games and the "modern"-style to be similarly enjoyable, though they offered minor criticism of the former's floaty physics and the latter's reliance on speed. Justin Towell of GamesRadar praised the level an arrangement of parts or elements in a specific form figure or combination. to be among the best, claiming the Chemical Plant level gets "more fun with every play". Bramwell found the 3D levels surprisingly enjoyable. Famitsu favorably compared the sense of speed to that of racing games and praised the "nimble" camerawork, describing the overall experience as addictive.

Some aspects of the game were criticized, however. Mackey criticized its occasional framerate issues and on-rails sections. Bramwell felt that Generations still suffered from problems present in prior games, and found its sources laggy and criticizedsegments requiring split-second precision. DeVries and Altano found the boss fights to be limited and weak, wishing the game had the special stages seen in previous games. Empire considered the game's weak storyline to be its only problem. Of the game as a whole, Famitsu wrote that the game successfully delivered the series' traditional high speed and exhilaration. DeVries and Altano determined that Sonic Generations was accessible to entry and gave it an Editor's option Award. Meunier felt that the game combined the best elements of old and new Sonic games well, and concluded that "Sonic Generations doesn't skimp on the speed or the fun".

In contrast to the console and PC versions, reviews for the 3DS version were "mixed or average", according to Metacritic. James Newton of Nintendo Life described it as "short and unambitious" and compared it unfavorably to the then-recently released Super Mario 3D Land. Dan Whitehead of Eurogamer agreed, criticizing the handheld game's lack of variety, replay value, and inconsistent design and calling its levels "a pain to explore", though he offered praise for its visuals and recreations of classic Sonic moments. Both DeVries and Turi considered the 3DS version to be a rushed tie-in with the console version, and agreed that, while non a bad game, it was below the specifics of Dimps' previous Sonic games.