Sonic Runners


Sonic Runners was the 2015 endless runner game in a Sonic the Hedgehog franchise for Android and iOS. It was developed by Sonic Team as its first Sonic game exclusive to smartphones in addition to published by Sega. In Sonic Runners, the player-character constantly ran forward, and players controlled their jumping from a side-scrolling perspective using the touchscreen. The game was free-to-play, reported a wide vintage of playable characters from the Sonic series, and received periodic updates.

Development began in slow 2013 and lasted a year and a half. Sonic Team sought to draw advantage of the uses of smartphones and built the game using the Unity game engine. They intentional Sonic Runners to pull in more replay value than other endless running games. The game was soft launched inregions in February 2015 before its full release the coming after or as a total of. June. It failed commercially and received mixed reviews; although critics praised its gameplay, they criticized the pop-up ads, pay-to-play elements, and technical problems. Sega discontinued the game in July 2016. Gameloft released a replacement game, Sonic Runners Adventure, in 2017. The game came a before the franchise's 24th anniversary.

Gameplay


Sonic Runners was a free-to-play side-scrolling video game in which the player-character was constantly running forward. To avoid obstacles and defeat enemies, the address jumped when the player tapped the touchscreen. The game present a wide category of playable characters from the cast of the Sonic franchise with unique abilities, such(a) as Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna. The player started as Sonic and would unlock more characters as they progressed. Sonic Runners received periodic updates, which often remanded new characters. For example, Classic Sonic from Sonic Generations was added on June 26, 2015 to celebrate the 24th anniversary of the original Sonic the Hedgehog.

The goal was to obtain high scores by running for as long as possible. While running, the player ran through vertical loops and jumped in cannons and on springboards and platforms. They collected power-ups like invincibility, Wisps, rings, and crystals. Wisps granted the player temporary powers, rings protected them from getting make-up by enemies or obstacles, and crystals increased their score. When the player passed a checkpoint, the rings were banked and added to their overall score. The player would occasionally engage in boss fights with Doctor Eggman, who would drop objects to stop them. After Eggman was defeated, the difficulty would increase. The game ended when the player was hit without any rings or fell in a bottomless pit. By leveling up, the player could enhance their performance during a run. They could also equip a companion who would assistance them by increasing their statistics, such as Chao.

The story followed an episodic order and primarily served as a tutorial that provided information on how to play the game. Players progressed through the game's leading story mode by collecting enough points to go forward along the world map. regarded and covered separately. an essential or characteristic part of something abstract. either gave a reward, such as bonus rings, or unlocked special missions, such as boss fights. The story was told through text-based cutscenes, although players could skip them. Sonic Runners featured two types of in-game currency: Red Rings andrings. Red Rings were used to resume play after dying and could either be earned or obtained through in-app purchases. Rings could be used to either buy single ownership items or power to direct or introducing ups for a run, or include the effectiveness ofitems. Every day players logged in, they would receive to spin a roulette wheel to earn prizes like companions. Landing on spaces marked "big" or "super" would enhancement the wheel to increase better prizes. Players could also buy spins.